Strange colors appear on start #92
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Reference: unfa/liblast#92
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is that some kind of debug output you could disable in stable builds? or an issue
https://youtu.be/cHlmFDIA4JU?t=140
Upstream issue: https://github.com/godotengine/godot/issues/53530
Liblast 0.1.0-pre-alpha
Run inside steam-run FHS bwrap container on NixOS 21.11.git.b7bd131f9cf
I've watched your video - thank yo ufro recording it - that was very useful. Such a video conveys a lot of infromation that'd be hard to explain in words or even screenshots.
The weird colors when starting up are expected - this happens on all machines I tried. It needs to be fixed in Godot - the cause for this is (AFAIK) that Godot's reflection probes are not initialized at first and they contain some garbage that is producing incorrect shading i nthe scene. Once the reflection probles get updated (render their cubemaps) the image stabilizes.
I also see there's strange rendering artifacts (weird squares all over the screen).
I have not seen anything like this before.
Thank you for recording this. I'm gonna show it to Godot developers.
I think it may be good to know something more about your GPU. Would you be willing to help me report it in detail to the Godot devs?
i have reported that seperately here #88
sure. what do you need?
Engine bug reported upstream. Closing.