Strange colors appear on start #92

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opened 2021-10-03 23:03:03 +02:00 by davidak · 3 comments

is that some kind of debug output you could disable in stable builds? or an issue

https://youtu.be/cHlmFDIA4JU?t=140

Upstream issue: https://github.com/godotengine/godot/issues/53530


Liblast 0.1.0-pre-alpha
Run inside steam-run FHS bwrap container on NixOS 21.11.git.b7bd131f9cf

is that some kind of debug output you could disable in stable builds? or an issue https://youtu.be/cHlmFDIA4JU?t=140 Upstream issue: https://github.com/godotengine/godot/issues/53530 --- Liblast 0.1.0-pre-alpha Run inside steam-run FHS bwrap container on NixOS 21.11.git.b7bd131f9cf

I've watched your video - thank yo ufro recording it - that was very useful. Such a video conveys a lot of infromation that'd be hard to explain in words or even screenshots.

The weird colors when starting up are expected - this happens on all machines I tried. It needs to be fixed in Godot - the cause for this is (AFAIK) that Godot's reflection probes are not initialized at first and they contain some garbage that is producing incorrect shading i nthe scene. Once the reflection probles get updated (render their cubemaps) the image stabilizes.

I also see there's strange rendering artifacts (weird squares all over the screen).
I have not seen anything like this before.

Thank you for recording this. I'm gonna show it to Godot developers.

I think it may be good to know something more about your GPU. Would you be willing to help me report it in detail to the Godot devs?

I've watched your video - thank yo ufro recording it - that was very useful. Such a video conveys a lot of infromation that'd be hard to explain in words or even screenshots. The weird colors when starting up are expected - this happens on all machines I tried. It needs to be fixed in Godot - the cause for this is (AFAIK) that Godot's reflection probes are not initialized at first and they contain some garbage that is producing incorrect shading i nthe scene. Once the reflection probles get updated (render their cubemaps) the image stabilizes. I also see there's strange rendering artifacts (weird squares all over the screen). I have not seen anything like this before. Thank you for recording this. I'm gonna show it to Godot developers. I think it may be good to know something more about your GPU. Would you be willing to help me report it in detail to the Godot devs?

I also see there's strange rendering artifacts (weird squares all over the screen).

i have reported that seperately here #88

Would you be willing to help me report it in detail to the Godot devs?

sure. what do you need?

>I also see there's strange rendering artifacts (weird squares all over the screen). i have reported that seperately here https://git.gieszer.link/unfa/liblast/issues/88 >Would you be willing to help me report it in detail to the Godot devs? sure. what do you need?

Engine bug reported upstream. Closing.

Engine bug reported upstream. Closing.
unfa closed this issue 2021-10-07 17:16:33 +02:00
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Reference: unfa/liblast#92
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