Respawned Players break after moving their mouse #99
Labels
No Label
bug
documentation
duplicate
enhancement
good first issue
help wanted
invalid
question
upstream
wontfix
No Milestone
No project
No Assignees
1 Participants
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: unfa/liblast#99
Loading…
Reference in New Issue
There is no content yet.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?
After a player respawns it'll be fine as long as they don't touch their mouse.
As soon as
aim()
triggers, it seems like some transform breaks and produces an invalid value that breaks the renderer and all movement, as well as other things.Possibly an engine bug. I am not sure what caused it, but this is the last good known commit:
953c859098
Turn out I set zoom levet to 0 isntead of 1 when resetting it. That broke the camera transform.
Fixed.