Respawned Players break after moving their mouse #99

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opened 2021-10-21 14:46:41 +02:00 by unfa · 1 comment

After a player respawns it'll be fine as long as they don't touch their mouse.

As soon as aim() triggers, it seems like some transform breaks and produces an invalid value that breaks the renderer and all movement, as well as other things.

Possibly an engine bug. I am not sure what caused it, but this is the last good known commit:
953c859098

After a player respawns it'll be fine as long as they don't touch their mouse. As soon as `aim()` triggers, it seems like some transform breaks and produces an invalid value that breaks the renderer and all movement, as well as other things. Possibly an engine bug. I am not sure what caused it, but this is the last good known commit: https://git.gieszer.link/unfa/liblast/commit/953c85909877a78c219917c826334122607c7995
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Turn out I set zoom levet to 0 isntead of 1 when resetting it. That broke the camera transform.

Fixed.

Turn out I set zoom levet to 0 isntead of 1 when resetting it. That broke the camera transform. Fixed.
unfa closed this issue 2021-10-24 00:03:59 +02:00
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Reference: unfa/liblast#99
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