This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game
unfa 373214dbd5 Updated the bracnh to the best playable state from after the team meeting
1. Disabled VoxelGI
2. Disabled shell casing
3. Disabled SSAO
4. Lowered shadow quality and tweaked the lighting
5. Added a single reflection probe for contrast
6. Bumped the version to 0.1.1.1-pre-alpha
This is a botch but it's the best version of the game right now.
2021-12-04 16:17:29 +01:00
..
.godot DM1_temp_test map initial commit. Just about everything is to be considered temp and experimental. 2021-11-28 12:12:25 -03:00
Assets Updated the bracnh to the best playable state from after the team meeting 2021-12-04 16:17:29 +01:00
.gitignore Added /Builds/ to .gitignore 2021-09-28 00:49:01 +02:00
Main.gd Replaced ping implementaion with built-in. Improved connection status disaply. 2021-11-28 19:16:46 +01:00
Main.tscn Replaced ping implementaion with built-in. Improved connection status disaply. 2021-11-28 19:16:46 +01:00
Map-OLD.tscn DM1_temp_test map initial commit. Just about everything is to be considered temp and experimental. 2021-11-28 12:12:25 -03:00
Map.tscn Updated the bracnh to the best playable state from after the team meeting 2021-12-04 16:17:29 +01:00
Server.gd
Server.tscn
default_bus_layout.tres Tweaks to reverb settings 2021-09-26 00:47:21 +02:00
default_env.tres
export_presets.cfg DM1_temp_test map initial commit. Just about everything is to be considered temp and experimental. 2021-11-28 12:12:25 -03:00
icon.png
icon.png.import
project.godot Updated the bracnh to the best playable state from after the team meeting 2021-12-04 16:17:29 +01:00