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liblast/Asset Sources/Audio/SFX/Ardour/Liblast SFX2/interchange/Liblast SFX2/audiofiles
unfa 013862cfd2 Removed colons in Ardour files 2021-12-01 00:09:56 +01:00
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20352__cognito-perceptu__gunshot%L.wav Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
20352__cognito-perceptu__gunshot%R.wav Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
318964__gryffdavid__bouncing-shell-casings-various-sizes%L.wav Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
318964__gryffdavid__bouncing-shell-casings-various-sizes%R.wav Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
399268__morganpurkis__simple-gunshot-reverb-test-2.wav Created the layered gunshot asset. 2021-04-05 03:52:58 +02:00
399268__morganpurkis__simple-gunshot-reverb-test.wav Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
415912__okieactor__heathers-gunshot-effect2%L%L.wav Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
415912__okieactor__heathers-gunshot-effect2%L.wav Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
415912__okieactor__heathers-gunshot-effect2%R%R.wav Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
415912__okieactor__heathers-gunshot-effect2%R.wav Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
493731__linus-sebastian__zm-018a-s02%L.wav Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
493731__linus-sebastian__zm-018a-s02%R.wav Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
512942__freemusicpromo__single-gunshot-2.wav Created the layered gunshot asset. 2021-04-05 03:52:58 +02:00
512942__freemusicpromo__single-gunshot-3.wav Created the layered gunshot asset. 2021-04-05 03:52:58 +02:00
512942__freemusicpromo__single-gunshot-4.wav Created the layered gunshot asset. 2021-04-05 03:52:58 +02:00
512942__freemusicpromo__single-gunshot-5.wav Created the layered gunshot asset. 2021-04-05 03:52:58 +02:00
512942__freemusicpromo__single-gunshot.wav Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Loops-1%L.wav Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Loops-1%R.wav Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
recorderLoops-1%L.wav Removed colons in Ardour files 2021-12-01 00:09:56 +01:00
recorderLoops-1%R.wav Removed colons in Ardour files 2021-12-01 00:09:56 +01:00