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20352__cognito-perceptu__gunshot%L.wav
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
20352__cognito-perceptu__gunshot%R.wav
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
318964__gryffdavid__bouncing-shell-casings-various-sizes%L.wav
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Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
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2021-04-02 02:08:07 +02:00 |
318964__gryffdavid__bouncing-shell-casings-various-sizes%R.wav
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Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
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2021-04-02 02:08:07 +02:00 |
399268__morganpurkis__simple-gunshot-reverb-test-2.wav
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Created the layered gunshot asset.
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2021-04-05 03:52:58 +02:00 |
399268__morganpurkis__simple-gunshot-reverb-test.wav
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
415912__okieactor__heathers-gunshot-effect2%L%L.wav
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
415912__okieactor__heathers-gunshot-effect2%L.wav
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
415912__okieactor__heathers-gunshot-effect2%R%R.wav
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
415912__okieactor__heathers-gunshot-effect2%R.wav
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
493731__linus-sebastian__zm-018a-s02%L.wav
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
493731__linus-sebastian__zm-018a-s02%R.wav
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
512942__freemusicpromo__single-gunshot-2.wav
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Created the layered gunshot asset.
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2021-04-05 03:52:58 +02:00 |
512942__freemusicpromo__single-gunshot-3.wav
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Created the layered gunshot asset.
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2021-04-05 03:52:58 +02:00 |
512942__freemusicpromo__single-gunshot-4.wav
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Created the layered gunshot asset.
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2021-04-05 03:52:58 +02:00 |
512942__freemusicpromo__single-gunshot-5.wav
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Created the layered gunshot asset.
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2021-04-05 03:52:58 +02:00 |
512942__freemusicpromo__single-gunshot.wav
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
Loops-1%L.wav
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
Loops-1%R.wav
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |
recorderLoops-1%L.wav
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Removed colons in Ardour files
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2021-12-01 00:09:56 +01:00 |
recorderLoops-1%R.wav
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Removed colons in Ardour files
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2021-12-01 00:09:56 +01:00 |