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liblast/Game/Assets/Audio/BulletFlyBySoundPlayer.tscn

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[gd_scene load_steps=5 format=3 uid="uid://d4iqe4blqefah"]
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="1"]
[ext_resource type="Script" path="res://Assets/Audio/BulletFlyBySoundPlayer.gd" id="2"]
[ext_resource type="AudioStream" uid="uid://baog7oxjincev" path="res://Assets/SFX/Weapons_BulletFlyBy_07.wav" id="3_tpw2g"]
[sub_resource type="BoxMesh" id="BoxMesh_8lyvt"]
[node name="BulletFlyBySoundPlayer" type="Node3D"]
script = ExtResource( "2" )
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
visible = false
mesh = SubResource( "BoxMesh_8lyvt" )
[node name="SoundPlayer" parent="." instance=ExtResource( "1" )]
SoundClip = "res://Assets/SFX/Weapons_BulletFlyBy_01.wav"
AutoPlay = true
RandomizePitch = 0.3
[node name="AudioStreamPlayer3D" parent="SoundPlayer" index="0"]
stream = ExtResource( "3_tpw2g" )
unit_size = 2.0
max_db = 0.0
autoplay = true
[connection signal="SoundPlayer_finished" from="SoundPlayer" to="." method="_on_SoundPlayer_SoundPlayer_finished"]
[connection signal="finished" from="SoundPlayer/AudioStreamPlayer3D" to="SoundPlayer" method="_on_AudioStreamPlayer3D_finished"]
[editable path="SoundPlayer"]