This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game/Assets/Effects/ImpactSparks.tscn

275 lines
7.9 KiB
Plaintext

[gd_scene load_steps=18 format=3 uid="uid://d1yx12uryxl26"]
[ext_resource type="Script" path="res://Assets/Effects/Impact.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://cguy76rs8e220" path="res://Assets/Effects/Flame.png" id="2"]
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_oh3bk"]
[ext_resource type="Texture2D" uid="uid://cb584onhet4nd" path="res://Assets/Decals/BulletHits/BulletHitConcrete_albedo.png" id="4_6wvg3"]
[ext_resource type="AudioStream" uid="uid://c847pi2pieg25" path="res://Assets/SFX/Weapons_BulletHitWall_02.wav" id="4_hrtky"]
[ext_resource type="Texture2D" uid="uid://bs08bclmrvacp" path="res://Assets/Decals/BulletHits/BulletHitConcrete_normal.png" id="5_fr6k3"]
[ext_resource type="Texture2D" uid="uid://ddncj1g0e27m8" path="res://Assets/Decals/BulletHits/BulletHitConcrete_orm.png" id="6_0nm8w"]
[sub_resource type="StandardMaterial3D" id="1"]
blend_mode = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_texture = ExtResource( "2" )
billboard_mode = 3
particles_anim_h_frames = 2
particles_anim_v_frames = 2
particles_anim_loop = false
[sub_resource type="QuadMesh" id="2"]
material = SubResource( "1" )
size = Vector2(0.2, 0.2)
[sub_resource type="Curve" id="3"]
_data = [Vector2(0, 0.981818), 0.0, -1.7826, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
[sub_resource type="Gradient" id="4"]
offsets = PackedFloat32Array(0, 0.06, 0.14, 0.26, 0.675, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 0.96283, 0.660156, 1, 1, 0.827423, 0.238281, 1, 1, 0.509949, 0.152344, 1, 0.34375, 0.0725098, 0, 1, 0.035, 0.035, 0.035, 1)
[sub_resource type="StandardMaterial3D" id="5"]
blend_mode = 1
shading_mode = 0
albedo_color = Color(1, 0, 0.00784314, 1)
albedo_texture = ExtResource( "2" )
uv1_scale = Vector3(0.5, 0.5, 1)
[sub_resource type="QuadMesh" id="6"]
material = SubResource( "5" )
size = Vector2(0.25, 0.25)
[sub_resource type="Animation" id="7"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("OmniLight3D:light_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 0.929412, 0, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("OmniLight3D:light_energy")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
[sub_resource type="Animation" id="8"]
resource_name = "anim"
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("OmniLight3D:light_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(1, 0.905882, 0.34902, 1), Color(0.666667, 0.270588, 0, 1), Color(0, 0, 0, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("OmniLight3D:light_energy")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(0.15932, 1),
"update": 0,
"values": [1.0, 0.0]
}
[sub_resource type="Animation" id="Animation_itp5v"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D:shader_params/o3007790_ANIM")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Decal:distance_fade_begin")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [20.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Decal:distance_fade_length")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [10.0]
}
[sub_resource type="Animation" id="Animation_55he2"]
resource_name = "Splat"
length = 15.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D:shader_params/o3007790_ANIM")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.3),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Decal:distance_fade_begin")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(5, 15),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [10.0, -10.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Decal:distance_fade_length")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(5, 15),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [10.0, 0.0]
}
tracks/4/type = "method"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath(".")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(15),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
[node name="Impact" type="Node3D"]
script = ExtResource( "1" )
[node name="Particles" type="CPUParticles3D" parent="."]
emitting = false
amount = 32
one_shot = true
explosiveness = 1.0
local_coords = false
mesh = SubResource( "2" )
particle_flag_rotate_y = true
direction = Vector3(0, 1, 0)
spread = 180.0
initial_velocity_min = 0.5
initial_velocity_max = 4.0
scale_amount_curve = SubResource( "3" )
color_ramp = SubResource( "4" )
anim_offset_max = 1.0
[node name="Timer" type="Timer" parent="."]
wait_time = 15.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 1.06581e-14, 0, -1.06581e-14, 1, 0, 0.00379224, 0)
visible = false
mesh = SubResource( "6" )
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.369677, 0)
light_color = Color(1, 0.929412, 0, 1)
omni_attenuation = 2.63902
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "anim"
anims/RESET = SubResource( "7" )
anims/anim = SubResource( "8" )
[node name="SoundPlayer" parent="." instance=ExtResource( "3_oh3bk" )]
SoundClip = "res://Assets/SFX/Weapons_BulletHitWall_01.wav"
AutoPlay = true
RandomizePitch = 0.1
[node name="AudioStreamPlayer3D" parent="SoundPlayer" index="0"]
stream = ExtResource( "4_hrtky" )
unit_db = -8.0
unit_size = 2.0
autoplay = true
[node name="AnimationPlayer2" type="AnimationPlayer" parent="."]
autoplay = "Splat"
anims/RESET = SubResource( "Animation_itp5v" )
anims/Splat = SubResource( "Animation_55he2" )
[node name="Decal" type="Decal" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, -0.0171875)
extents = Vector3(0.1, 0.5, 0.1)
texture_albedo = ExtResource( "4_6wvg3" )
texture_normal = ExtResource( "5_fr6k3" )
texture_orm = ExtResource( "6_0nm8w" )
upper_fade = 0.00618518
lower_fade = 0.023084
distance_fade_enabled = true
distance_fade_begin = 20.0
distance_fade_length = 10.0
cull_mask = 1
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[editable path="SoundPlayer"]