This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game/Assets/Decals/BulletHits
unfa db70241f50 Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
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BulletHitConcrete.tres Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
BulletHitConcrete_albedo.png Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
BulletHitConcrete_albedo.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
BulletHitConcrete_depth.png Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
BulletHitConcrete_depth.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
BulletHitConcrete_normal.png Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
BulletHitConcrete_normal.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
BulletHitConcrete_orm.png Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
BulletHitConcrete_orm.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00