.import
|
Fixed direct connect to IP
|
2020-09-19 00:54:13 +02:00 |
Assets
|
Helath bar working, crosshair ported.
|
2020-09-29 00:17:19 +02:00 |
Audio
|
Sound synchronization
|
2020-09-28 00:06:43 +02:00 |
GUI
|
Implemented minimum delay in SoundPlayere class.
|
2020-09-19 12:38:23 +02:00 |
LevelComponents
|
Some refactoring
|
2020-09-19 00:30:59 +02:00 |
.gitignore
|
Fixed direct connect to IP
|
2020-09-19 00:54:13 +02:00 |
Game.gd
|
Fixed flyby sounds
|
2020-09-25 23:38:22 +02:00 |
Game.tscn
|
Helath bar working, crosshair ported.
|
2020-09-29 00:17:19 +02:00 |
LICENSE
|
Initial commit
|
2020-06-13 23:46:45 +02:00 |
Level.tscn
|
Exteneded the test level.
|
2020-09-21 23:12:30 +02:00 |
Player.gd
|
Helath bar working, crosshair ported.
|
2020-09-29 00:17:19 +02:00 |
Player.tscn
|
Helath bar working, crosshair ported.
|
2020-09-29 00:17:19 +02:00 |
README.md
|
Update README.md
|
2020-09-17 23:35:01 +02:00 |
Server.tscn
|
Added auto host option and server scene to automatically start server through CLI
|
2020-09-21 17:01:39 +02:00 |
default_bus_layout.tres
|
Implemented more SFX, implemented blood particle effects with sound.
|
2020-09-19 13:07:44 +02:00 |
default_env.tres
|
Initial CSG level, initial player, test rigid body.
|
2020-06-14 00:17:45 +02:00 |
icon.png
|
Empty Godot project
|
2020-06-13 23:53:33 +02:00 |
icon.png.import
|
Empty Godot project
|
2020-06-13 23:53:33 +02:00 |
project.godot
|
Implemented minimum delay in SoundPlayere class.
|
2020-09-19 12:38:23 +02:00 |