79 lines
2.6 KiB
GDScript
79 lines
2.6 KiB
GDScript
extends Control
|
|
|
|
@onready var main = get_tree().get_root().get_node("Main")
|
|
@onready var player = main.player
|
|
|
|
class chat_message:
|
|
var sender_id := 0
|
|
var team := 0
|
|
var message := ''
|
|
|
|
func _init(sender_id, team, message):
|
|
self.sender_id = sender_id
|
|
self.team = team
|
|
self.message = message
|
|
|
|
@remotesync var message: chat_message:
|
|
set(new_message):
|
|
print("message changed")
|
|
$VBoxContainer/ChatHistory.text += "\n" + str(new_message.sender_id) + ' : ' + new_message.message
|
|
|
|
enum ChatState {INACTIVE, TYPING_ALL, TYPING_TEAM}
|
|
|
|
enum GameFocus {MENU, GAME, CHAT, AWAY} # copied from Main.gd TODO: delete this
|
|
|
|
var state = ChatState.INACTIVE :
|
|
set(new_state):
|
|
state = new_state
|
|
match new_state:
|
|
0: #ChatState.INACTIVE:
|
|
$VBoxContainer/Typing.hide()
|
|
$VBoxContainer/Typing/LineEdit.release_focus()
|
|
1: #ChatState.TYPING_ALL:
|
|
$VBoxContainer/Typing/Label.text = "all: "
|
|
$VBoxContainer/Typing.show()
|
|
$VBoxContainer/Typing/LineEdit.grab_focus()
|
|
$VBoxContainer/Typing/LineEdit.text = ''
|
|
2: #ChatState.TYPING_TEAM:
|
|
$VBoxContainer/Typing/Label.text = "team: "
|
|
$VBoxContainer/Typing.show()
|
|
$VBoxContainer/Typing/LineEdit.grab_focus()
|
|
$VBoxContainer/Typing/LineEdit.text = ''
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
pass
|
|
|
|
func _input(event) -> void:
|
|
if state == ChatState.INACTIVE:
|
|
if Input.is_action_just_pressed("say_all"):
|
|
main.focus = 2 #main.GameFocus.CHAT
|
|
state = 1 #ChatState.TYPING_ALL
|
|
get_tree().get_root().set_input_as_handled()
|
|
if Input.is_action_just_pressed("say_team"):
|
|
main.focus = 2 #main.GameFocus.CHAT
|
|
state = 2 #ChatState.TYPING_TEAM
|
|
get_tree().get_root().set_input_as_handled()
|
|
elif Input.is_action_just_pressed("say_cancel"):
|
|
main.focus = 1 #main.GameFocus.GAME
|
|
state = 0 #ChatState.INACTIVE
|
|
|
|
func _unhandled_input(event) -> void:
|
|
if state != 0: #ChatState.INACTIVE:
|
|
get_tree().get_root().set_input_as_handled()
|
|
|
|
# doesn't work due to missing RPC implementation in Godot 4
|
|
#@remotesync func chat_message(peer_id: int, message: String) -> void:
|
|
# var player = str(peer_id)
|
|
# $VBoxContainer/ChatHistory.text += '\n' + player + " | " + message
|
|
|
|
func _on_LineEdit_text_entered(new_text):
|
|
# RPC is currently not implemented in the engine
|
|
var sender_id = get_tree().get_network_unique_id()
|
|
var new_message = chat_message.new(sender_id, 0, new_text)
|
|
rset("message", new_message)
|
|
#chat_message.rpc(get_tree().get_network_unique_id(), $VBoxContainer/Typing/LineEdit.text)
|
|
$VBoxContainer/Typing/LineEdit.text = ''
|
|
state = 0 #ChatState.INACTIVE
|
|
main.focus = 0 #main.GameFocus.GAME
|