This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game
unfa 266b0a9409 Made the crosshair turn black if drawn over a bright surface. 2021-10-24 00:37:31 +02:00
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.godot Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
Assets Made the crosshair turn black if drawn over a bright surface. 2021-10-24 00:37:31 +02:00
.gitignore Added /Builds/ to .gitignore 2021-09-28 00:49:01 +02:00
Main.gd Got rid of get/set on Player's dead var. Fixed regrets on kill. 2021-10-23 23:54:02 +02:00
Main.tscn Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00
Map.tscn Enabled SSR in Map.tscn 2021-10-24 00:01:56 +02:00
Server.gd Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
Server.tscn Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
default_bus_layout.tres Tweaks to reverb settings 2021-09-26 00:47:21 +02:00
default_env.tres Fixed player capsule sizes. Commited some updated resuorce and scene files. 2021-09-05 00:26:02 +02:00
export_presets.cfg Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
icon.png Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
icon.png.import Added .import files 2021-09-08 22:11:43 +02:00
project.godot Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect. 2021-10-23 22:21:18 +02:00