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liblast/Game/Assets/Decals/Logo.gd

18 lines
403 B
GDScript

extends Decal
@onready var main = get_tree().root.get_node("Main")
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
emission_energy = sin(main.uptime * 2) + 1