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liblast/Game/Assets/Effects
unfa 2df250c3a3 Updated the game to Godot v4.0.dev.calinou [489f11ee0]
Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
..
BloodParticles.tres New blood particles. 2021-10-24 17:23:33 +02:00
BloodParticles_albedo.png New blood particles. 2021-10-24 17:23:33 +02:00
BloodParticles_albedo.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
BloodParticles_normal.png New blood particles. 2021-10-24 17:23:33 +02:00
BloodParticles_normal.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
BloodSpray.shader Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
BloodSpray.tres Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
BulletTracer.gd Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers. 2021-09-26 01:12:12 +02:00
BulletTracer.gltf Implemented bullet tracers 2021-09-25 18:14:17 +02:00
BulletTracer.gltf.import Implemented bullet tracers 2021-09-25 18:14:17 +02:00
BulletTracer.tscn Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers. 2021-09-26 01:12:12 +02:00
Busy.png Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players. 2021-09-26 00:46:34 +02:00
Busy.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
EnergyHit.shader Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit.tres Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_1.png Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_1.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
EnergyHit_texture_2.png Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_2.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
Flame.png Rolled back some changes to make the game run on bundled version of Godot engine. 2021-07-04 21:50:13 +02:00
Flame.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
FocusAway.png Updated AFK icons and implemented AWAY focus state 2021-12-18 14:45:32 +01:00
FocusAway.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
FocusChat.png Updated AFK icons and implemented AWAY focus state 2021-12-18 14:45:32 +01:00
FocusChat.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
FocusMenu.png Updated AFK icons and implemented AWAY focus state 2021-12-18 14:45:32 +01:00
FocusMenu.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
Gibs.gd Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00
Gibs.tscn Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00
Impact.gd New blood particles. 2021-10-24 17:23:33 +02:00
ImpactBlood.gdshader Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
ImpactBlood.tscn New blood particles. 2021-10-24 17:23:33 +02:00
ImpactSparks.tscn Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
Logo.png A Liblast Logo decal. 2021-09-21 12:44:58 +02:00
Logo.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
MuzzleFlash.tscn Started workin on DM loop, removed garbage from muzzle flash. 2021-09-11 21:31:38 +02:00
ScorchMark.tres Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
ScorchMark_albedo.png Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
ScorchMark_albedo.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
ScorchMark_orm.png Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
ScorchMark_orm.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00