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liblast/Player.tscn

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[gd_scene load_steps=28 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://Assets/Weapons/Handgun/Handgun.tscn" type="PackedScene" id=2]
[ext_resource path="res://Assets/HUD/HUD.tscn" type="PackedScene" id=3]
[ext_resource path="res://Billboard.gd" type="Script" id=4]
[ext_resource path="res://Fonts/Roboto_Condensed/RobotoCondensed-Regular-dynamic.tres" type="DynamicFont" id=5]
[ext_resource path="res://Health.tscn" type="PackedScene" id=6]
[ext_resource path="res://Audio/SoundPlayer.tscn" type="PackedScene" id=7]
[ext_resource path="res://Assets/SFX/Jetpack-Thrust.wav" type="AudioStream" id=8]
[sub_resource type="AnimationNodeAnimation" id=7]
animation = "Idle"
[sub_resource type="AnimationNodeAnimation" id=8]
animation = "Jump"
[sub_resource type="AnimationNodeAnimation" id=9]
animation = "Land"
[sub_resource type="AnimationNodeAnimation" id=10]
animation = "Walk"
[sub_resource type="AnimationNodeStateMachineTransition" id=11]
priority = 0
[sub_resource type="AnimationNodeStateMachineTransition" id=12]
switch_mode = 1
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=13]
switch_mode = 2
xfade_time = 0.3
[sub_resource type="AnimationNodeStateMachineTransition" id=14]
switch_mode = 2
xfade_time = 0.3
[sub_resource type="AnimationNodeStateMachineTransition" id=15]
priority = 0
[sub_resource type="AnimationNodeStateMachineTransition" id=16]
xfade_time = 0.2
[sub_resource type="AnimationNodeStateMachineTransition" id=17]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachine" id=18]
states/Idle/node = SubResource( 7 )
states/Idle/position = Vector2( 59, 2 )
states/Jump/node = SubResource( 8 )
states/Jump/position = Vector2( 618, 2 )
states/Land/node = SubResource( 9 )
states/Land/position = Vector2( 599, 249 )
states/Walk/node = SubResource( 10 )
states/Walk/position = Vector2( 110, 240 )
transitions = [ "Idle", "Jump", SubResource( 11 ), "Jump", "Land", SubResource( 12 ), "Land", "Idle", SubResource( 13 ), "Land", "Walk", SubResource( 14 ), "Walk", "Jump", SubResource( 15 ), "Walk", "Idle", SubResource( 16 ), "Idle", "Walk", SubResource( 17 ) ]
start_node = "Idle"
graph_offset = Vector2( 18, -75 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=19]
[sub_resource type="Animation" id=1]
resource_name = "Idle"
length = 3.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:translation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1.5, 3 ),
"transitions": PoolRealArray( -1.6245, -1.1487, 1 ),
"update": 0,
"values": [ Vector3( 0.335, -0.4, -0.559 ), Vector3( 0.335, -0.39, -0.559 ), Vector3( 0.335, -0.4, -0.559 ) ]
}
[sub_resource type="Animation" id=6]
resource_name = "Jump"
length = 2.0
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath(".:translation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3, 1.05, 2 ),
"transitions": PoolRealArray( 0.31864, 0.450625, 2.92817, 1 ),
"update": 0,
"values": [ Vector3( 0.335, -0.385, -0.559 ), Vector3( 0.335, -0.46, -0.559 ), Vector3( 0.335, -0.35, -0.559 ), Vector3( 0.335, -0.385, -0.559 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "Land"
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath(".:translation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3, 0.8 ),
"transitions": PoolRealArray( 0.120742, 0.435276, 1 ),
"update": 0,
"values": [ Vector3( 0.335, -0.385, -0.559 ), Vector3( 0.335, -0.45, -0.559 ), Vector3( 0.335, -0.385, -0.559 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "Walk"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:translation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( -1.68179, -1.23114, 1 ),
"update": 0,
"values": [ Vector3( 0.335, -0.385, -0.559 ), Vector3( 0.335, -0.41, -0.559 ), Vector3( 0.335, -0.385, -0.559 ) ]
}
[sub_resource type="QuadMesh" id=4]
size = Vector2( 2, 0.6 )
[sub_resource type="CapsuleShape" id=5]
radius = 0.33
height = 1.1
[node name="Player" type="KinematicBody"]
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.53592, -0.0651628 )
[node name="Hand" type="Spatial" parent="Camera"]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.335, -0.385, -0.559 )
[node name="WeaponBobAnimationTree" type="AnimationTree" parent="Camera/Hand"]
tree_root = SubResource( 18 )
anim_player = NodePath("../WeaponBobAnimationPlayer")
active = true
parameters/playback = SubResource( 19 )
[node name="WeaponBobAnimationPlayer" type="AnimationPlayer" parent="Camera/Hand"]
anims/Idle = SubResource( 1 )
anims/Jump = SubResource( 6 )
anims/Land = SubResource( 2 )
anims/Walk = SubResource( 3 )
[node name="Weapon" parent="Camera/Hand" instance=ExtResource( 2 )]
[node name="Billboard" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.49795, 0 )
mesh = SubResource( 4 )
material/0 = null
script = ExtResource( 4 )
[node name="Viewport" type="Viewport" parent="Billboard"]
size = Vector2( 500, 150 )
transparent_bg = true
handle_input_locally = false
hdr = false
usage = 0
render_target_v_flip = true
gui_disable_input = true
[node name="VBoxContainer" type="VBoxContainer" parent="Billboard/Viewport"]
margin_right = 500.0
margin_bottom = 111.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Nametag" type="Label" parent="Billboard/Viewport/VBoxContainer"]
margin_right = 500.0
margin_bottom = 50.0
rect_min_size = Vector2( 500, 50 )
custom_fonts/font = ExtResource( 5 )
text = "guest"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Health" parent="Billboard/Viewport/VBoxContainer" instance=ExtResource( 6 )]
anchor_top = 0.0
anchor_bottom = 0.0
margin_left = 0.0
margin_top = 54.0
margin_right = 500.0
margin_bottom = 104.0
[node name="CollisionShapeBody" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0.882822, 0 )
shape = SubResource( 5 )
[node name="Debug" type="Label" parent="."]
margin_right = 41.0
margin_bottom = 14.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
text = "Debug"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Sounds" type="Spatial" parent="."]
[node name="Jump" parent="Sounds" instance=ExtResource( 7 )]
SoundClip = "res://Assets/SFX/Player-Jump-01.wav"
[node name="Footsteps" parent="Sounds" instance=ExtResource( 7 )]
SoundClip = "res://Assets/SFX/Player-Step-Concrete-01.wav"
PlayUntilEnd = true
MinDelay = 0.2
RandomizePitch = 0.2
[node name="Death" parent="Sounds" instance=ExtResource( 7 )]
SoundClip = "res://Assets/SFX/Player-Death-01.wav"
MinDelay = 0.2
[node name="Pain" parent="Sounds" instance=ExtResource( 7 )]
SoundClip = "res://Assets/SFX/Player-Pain-01.wav"
MinDelay = 0.2
[node name="Jetpack" type="AudioStreamPlayer3D" parent="Sounds"]
stream = ExtResource( 8 )
unit_db = -12.0
autoplay = true
stream_paused = true
[node name="HUD" parent="." instance=ExtResource( 3 )]
[connection signal="ammo_changed" from="Camera/Hand/Weapon" to="HUD" method="update_ammo"]
[connection signal="damage_dealt" from="Camera/Hand/Weapon" to="HUD" method="update_crosshair" binds= [ true, true ]]