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liblast/Game/.godot/editor/Main.tscn-folding-bcb0d2eb5...

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INI

[folding]
node_unfolds=[ NodePath("."), PackedStringArray( "Process" ), NodePath("OmniLight3D"), PackedStringArray( "Light", "Omni", "Shadow" ), NodePath("DirectionalLight3D"), PackedStringArray( "Directional Shadow", "Light", "Shadow" ), NodePath("WorldEnvironment"), PackedStringArray( "environment" ), NodePath("Player/Head"), PackedStringArray( "Transform" ), NodePath("Player/Head/Camera3D"), PackedStringArray( "Transform" ), NodePath("Player/CollisionShape3D"), PackedStringArray( "shape" ), NodePath("Player/MeshInstance3D"), PackedStringArray( "mesh" ) ]
resource_unfolds=[ "res://Main.tscn::3", PackedStringArray( "Background", "Glow", "Glow/levels", "SDFGI", "Sky", "Tonemap", "Volumetric Fog", "Volumetric Fog/Temporal Reprojection", "sky" ), "res://Main.tscn::4", PackedStringArray( ), "res://Main.tscn::5", PackedStringArray( ), "res://Main.tscn::6", PackedStringArray( ) ]
nodes_folded=[ NodePath("Player"), NodePath("Player/Head") ]