This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game/.godot/editor/project_metadata.cfg

34 lines
954 B
INI

[editor_metadata]
executable_path="/data/Projects/Games/Liblast/Godot/godot"
[debug_options]
run_live_debug=true
run_reload_scripts=true
run_debug_instances=2
[recent_files]
scenes=["res://Assets/Effects/Gibs.tscn", "res://Map.tscn", "res://Assets/Characters/Player.tscn", "res://Assets/HUD/HUD.tscn", "res://Main.tscn", "res://Server.tscn", "res://Assets/Weapons/Handgun/Flash.tscn", "res://Assets/Weapons/Handgun/Casing.tscn", "res://Assets/Weapons/Weapon.tscn", "res://Assets/Maps/DM1/DM1.glb"]
scripts=["res://Assets/Effects/Gibs.gd", "Dictionary", "RigidBody3D", "OS", "Node3D", "Node", "MultiplayerAPI", "MeshInstance3D", "Input", "Callable"]
[script_setup]
last_selected_template=""
last_selected_language="GDScript"
[dialog_bounds]
search_help=Rect2(476, 495, 960, 540)
export=Rect2(533, 181, 900, 700)
project_settings=Rect2(0, 29, 1920, 1006)
[project_settings]
advanced_mode=true
[export_options]
default_filename="Liblast Linux"