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liblast/Asset Sources
2021-07-16 02:14:05 +02:00
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Audio/SFX/Ardour Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies. 2021-05-19 21:29:09 +02:00
Characters Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Effects VFX -> Effects 2021-06-18 13:13:49 +02:00
HUD Flame texture and typing icon 2021-06-21 13:51:42 +02:00
Maps Updated DM1 with textures. 2021-07-16 02:14:05 +02:00
Props/BeerCan Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF. 2021-06-14 14:06:17 +02:00
Weapons Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00