50 lines
1.7 KiB
GDScript
50 lines
1.7 KiB
GDScript
extends Node3D
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#Hand Camera Head Player
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@onready var player = get_parent().get_parent().get_parent().get_parent()
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@onready var ejector = find_node("Ejector")
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@onready var muzzle = find_node("Muzzle")
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var casing = preload("res://Assets/Weapons/Handgun/Casing.tscn")
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var flash = preload("res://Assets/Weapons/Handgun/Flash.tscn")
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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#enum Trigger {TRIGGER_PRIMARY, TRIGGER_SECONDARY}
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@puppetsync func trigger(index: int, active: bool) -> void:
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#print("Weapon " + str(name) + ", Trigger " + str(index) + ", active: " + str(active))
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if index == 0 and active:
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$Handgun/AnimationPlayer.play("Shoot", 0, 2.5)
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var flash_effect
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if flash.has_method(&"instance"):
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flash_effect = flash.instance()
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else:
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flash_effect = flash.instantiate()
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get_parent().add_child(flash_effect)
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flash_effect.global_transform = muzzle.global_transform
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var casing_instance
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if casing.has_method(&"instance"):
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casing_instance = casing.instance()
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else:
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casing_instance = casing.instantiate()
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get_tree().root.add_child(casing_instance)
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casing_instance.global_transform = ejector.global_transform.translated(player.linear_velocity / 30) #approximating delta
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#casing_instance.rotate_object_local(Vector3.FORWARD, deg2rad(90))
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#casing_instance.angular_velocity = - ejector.global_transform.basis[2] * randf_range(13, 17)
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casing_instance.linear_velocity = ejector.global_transform.basis[0] * randf_range(6.2, 8.5)# - ejector.global_transform.basis[2] * randf_range(-1.2, -1.7) + player.linear_velocity
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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