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liblast/Player.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[sub_resource type="CapsuleShape" id=1]
[sub_resource type="CapsuleMesh" id=2]
[node name="Player" type="KinematicBody"]
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.33988, -0.0651628 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
mesh = SubResource( 2 )
material/0 = null