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Tobiasz Karoń 5cc997b5b7 Implemented minimum delay in SoundPlayere class.
Renamed Hitmarker to HitConfirmation for consistency.
2020-09-19 12:38:23 +02:00
.import Fixed direct connect to IP 2020-09-19 00:54:13 +02:00
Assets Working SoundPlayer. 2020-09-19 11:22:41 +02:00
Audio Implemented minimum delay in SoundPlayere class. 2020-09-19 12:38:23 +02:00
GUI Implemented minimum delay in SoundPlayere class. 2020-09-19 12:38:23 +02:00
LevelComponents Some refactoring 2020-09-19 00:30:59 +02:00
.gitignore Fixed direct connect to IP 2020-09-19 00:54:13 +02:00
Game.gd Fixed direct connect to IP 2020-09-19 00:54:13 +02:00
Game.tscn Fixed direct connect to IP 2020-09-19 00:54:13 +02:00
LICENSE Initial commit 2020-06-13 23:46:45 +02:00
Level.tscn Added multiplayer synchronization for bullet impact effects 2020-09-18 22:39:22 +02:00
Player.gd Implemented minimum delay in SoundPlayere class. 2020-09-19 12:38:23 +02:00
Player.tscn Implemented minimum delay in SoundPlayere class. 2020-09-19 12:38:23 +02:00
README.md Update README.md 2020-09-17 23:35:01 +02:00
default_env.tres Initial CSG level, initial player, test rigid body. 2020-06-14 00:17:45 +02:00
icon.png Empty Godot project 2020-06-13 23:53:33 +02:00
icon.png.import Empty Godot project 2020-06-13 23:53:33 +02:00
project.godot Implemented minimum delay in SoundPlayere class. 2020-09-19 12:38:23 +02:00

README.md

Liblast

Libre Multiplayer FPS Game build with Godot game Engine