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liblast/Game/Assets/HUD/Chat.gd

78 lines
2.5 KiB
GDScript

extends Control
@onready var main = get_tree().get_root().get_node("Main")
@onready var player = main.player
class chat_message:
var sender_id := 0
var team := 0
var message := ''
func _init(sender_id, team, message):
self.sender_id = sender_id
self.team = team
self.message = message
@remotesync var message: chat_message:
set(new_message):
print("message changed")
$VBoxContainer/ChatHistory.text += "\n" + str(new_message.sender_id) + ' : ' + new_message.message
enum ChatState {INACTIVE, TYPING_ALL, TYPING_TEAM}
enum GameFocus {MENU, GAME, CHAT, AWAY} # copied from Main.gd TODO: delete this
var state = ChatState.INACTIVE :
set(new_state):
state = new_state
match new_state:
0: #ChatState.INACTIVE:
$VBoxContainer/Typing.hide()
$VBoxContainer/Typing/LineEdit.release_focus()
1: #ChatState.TYPING_ALL:
$VBoxContainer/Typing/Label.text = "all: "
$VBoxContainer/Typing.show()
$VBoxContainer/Typing/LineEdit.grab_focus()
$VBoxContainer/Typing/LineEdit.text = ''
2: #ChatState.TYPING_TEAM:
$VBoxContainer/Typing/Label.text = "team: "
$VBoxContainer/Typing.show()
$VBoxContainer/Typing/LineEdit.grab_focus()
$VBoxContainer/Typing/LineEdit.text = ''
# Called when the node enters the scene tree for the first time.
func _ready():
pass
func _input(event) -> void:
if state == ChatState.INACTIVE:
if Input.is_action_just_pressed("say_all"):
main.focus = 2 #main.GameFocus.CHAT
state = 1 #ChatState.TYPING_ALL
if Input.is_action_just_pressed("say_team"):
main.focus = 2 #main.GameFocus.CHAT
state = 2 #ChatState.TYPING_TEAM
elif Input.is_action_just_pressed("say_cancel"):
main.focus = 1 #main.GameFocus.GAME
state = 0 #ChatState.INACTIVE
func _unhandled_input(event) -> void:
if state != 0: #ChatState.INACTIVE:
get_tree().get_root().set_input_as_handled()
# doesn't work due to missing RPC implementation in Godot 4
#@remotesync func chat_message(peer_id: int, message: String) -> void:
# var player = str(peer_id)
# $VBoxContainer/ChatHistory.text += '\n' + player + " | " + message
func _on_LineEdit_text_entered(new_text):
# RPC is currently not implemented in the engine
var sender_id = get_tree().get_network_unique_id()
var new_message = chat_message.new(sender_id, 0, new_text)
rset("message", new_message)
#chat_message.rpc(get_tree().get_network_unique_id(), $VBoxContainer/Typing/LineEdit.text)
$VBoxContainer/Typing/LineEdit.text = ''
state = 0 #ChatState.INACTIVE
main.focus = 0 #main.GameFocus.GAME