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liblast/.godot/editor/project_metadata.cfg

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[editor_metadata]
executable_path="/data/Projects/Games/Liblast/Godot/godot"
[debug_options]
run_live_debug=true
run_reload_scripts=true
[recent_files]
scenes=[ "res://Game.tscn", "res://Audio/SoundPlayer.tscn", "res://Player.tscn" ]
scripts=[ "res://Audio/SoundPlayer.gd", "res://Player.gd", "res://Game.gd" ]
[dialog_bounds]
editor_settings=Rect2( 2430, 219, 900, 700 )