..
BloodParticles.tres
New blood particles.
2021-10-24 17:23:33 +02:00
BloodParticles_albedo.png
New blood particles.
2021-10-24 17:23:33 +02:00
BloodParticles_albedo.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
BloodParticles_normal.png
New blood particles.
2021-10-24 17:23:33 +02:00
BloodParticles_normal.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
BloodSpray.shader
Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
2021-09-13 01:10:22 +02:00
BloodSpray.tres
Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
2021-09-13 01:10:22 +02:00
BulletTracer.gd
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
2021-09-26 01:12:12 +02:00
BulletTracer.gltf
Implemented bullet tracers
2021-09-25 18:14:17 +02:00
BulletTracer.gltf.import
Implemented bullet tracers
2021-09-25 18:14:17 +02:00
BulletTracer.tscn
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
2021-09-26 01:12:12 +02:00
Busy.png
Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
2021-09-26 00:46:34 +02:00
Busy.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
EnergyHit.shader
Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
2021-09-13 01:10:22 +02:00
EnergyHit.tres
Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
2021-09-13 01:10:22 +02:00
EnergyHit_texture_1.png
Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
2021-09-13 01:10:22 +02:00
EnergyHit_texture_1.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
EnergyHit_texture_2.png
Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
2021-09-13 01:10:22 +02:00
EnergyHit_texture_2.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
Flame.png
Rolled back some changes to make the game run on bundled version of Godot engine.
2021-07-04 21:50:13 +02:00
Flame.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
FocusAway.png
Updated AFK icons and implemented AWAY focus state
2021-12-18 14:45:32 +01:00
FocusAway.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
FocusChat.png
Updated AFK icons and implemented AWAY focus state
2021-12-18 14:45:32 +01:00
FocusChat.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
FocusMenu.png
Updated AFK icons and implemented AWAY focus state
2021-12-18 14:45:32 +01:00
FocusMenu.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
Gibs.gd
Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
2021-10-16 02:07:19 +02:00
Gibs.tscn
Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
2021-10-16 02:07:19 +02:00
Impact.gd
New blood particles.
2021-10-24 17:23:33 +02:00
ImpactBlood.gdshader
Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
2021-09-13 01:10:22 +02:00
ImpactBlood.tscn
New blood particles.
2021-10-24 17:23:33 +02:00
ImpactSparks.tscn
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
2021-11-28 17:38:14 +01:00
Logo.png
A Liblast Logo decal.
2021-09-21 12:44:58 +02:00
Logo.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
MuzzleFlash.tscn
Started workin on DM loop, removed garbage from muzzle flash.
2021-09-11 21:31:38 +02:00
ScorchMark.tres
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-17 15:01:00 +01:00
ScorchMark_albedo.png
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-17 15:01:00 +01:00
ScorchMark_albedo.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
ScorchMark_orm.png
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-17 15:01:00 +01:00
ScorchMark_orm.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00