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liblast/Game/default_bus_layout.tres

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[gd_resource type="AudioBusLayout" load_steps=4 format=3 uid="uid://b1tuvipfxjwsx"]
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_34kb8"]
resource_name = "Limiter"
ceiling_db = -1.0
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_oi6lo"]
resource_name = "Reverb"
predelay_msec = 141.0
predelay_feedback = 0.0
wet = 0.04
[sub_resource type="AudioEffectCompressor" id="AudioEffectCompressor_u7mct"]
resource_name = "Compressor"
threshold = -9.0
ratio = 1.6
attack_us = 50.0
release_ms = 50.0
[resource]
bus/0/effect/0/effect = SubResource( "AudioEffectLimiter_34kb8" )
bus/0/effect/0/enabled = true
bus/1/name = &"Announcer"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/1/effect/0/effect = SubResource( "AudioEffectReverb_oi6lo" )
bus/1/effect/0/enabled = true
bus/1/effect/1/effect = SubResource( "AudioEffectCompressor_u7mct" )
bus/1/effect/1/enabled = true