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liblast/Game/Assets/Effects
unfa 498bb5a09e Added Rocket Launcher. Implemented weapon types.
Implemented a rocket, but it doesn't fly right...
2021-12-31 02:14:31 +01:00
..
BloodParticles.tres New blood particles. 2021-10-24 17:23:33 +02:00
BloodParticles_albedo.png New blood particles. 2021-10-24 17:23:33 +02:00
BloodParticles_albedo.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
BloodParticles_normal.png New blood particles. 2021-10-24 17:23:33 +02:00
BloodParticles_normal.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
BloodSpray.shader
BloodSpray.tres
BulletTracer.gd Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers. 2021-09-26 01:12:12 +02:00
BulletTracer.gltf
BulletTracer.gltf.import
BulletTracer.tscn Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers. 2021-09-26 01:12:12 +02:00
Busy.png
Busy.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
EnergyHit.shader
EnergyHit.tres
EnergyHit_texture_1.png
EnergyHit_texture_1.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
EnergyHit_texture_2.png
EnergyHit_texture_2.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
Flame.png
Flame.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
FocusAway.png Updated AFK icons and implemented AWAY focus state 2021-12-18 14:45:32 +01:00
FocusAway.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
FocusChat.png Updated AFK icons and implemented AWAY focus state 2021-12-18 14:45:32 +01:00
FocusChat.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
FocusMenu.png Updated AFK icons and implemented AWAY focus state 2021-12-18 14:45:32 +01:00
FocusMenu.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
Gibs.gd Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00
Gibs.tscn Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00
Impact.gd Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00
ImpactBlood.gdshader
ImpactBlood.tscn New blood particles. 2021-10-24 17:23:33 +02:00
ImpactExplosion.tscn Added Rocket Launcher. Implemented weapon types. 2021-12-31 02:14:31 +01:00
ImpactSparks.tscn Updated VFX for bullet hit and explosion 2021-12-29 03:32:11 +01:00
Logo.png
Logo.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
MuzzleFlash.tscn Updated VFX for bullet hit and explosion 2021-12-29 03:32:11 +01:00
NoiseBlurredHorizontally.png Updated rotating noise 2021-12-26 16:28:53 +01:00
NoiseBlurredHorizontally.png.import Rotating noise projection in DM1 2021-12-26 16:21:22 +01:00
ScorchMark.tres Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
ScorchMark_albedo.png Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
ScorchMark_albedo.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
ScorchMark_orm.png Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
ScorchMark_orm.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00