.. |
BloodParticles.tres
|
New blood particles.
|
2021-10-24 17:23:33 +02:00 |
BloodParticles_albedo.png
|
New blood particles.
|
2021-10-24 17:23:33 +02:00 |
BloodParticles_albedo.png.import
|
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
|
2021-12-23 14:53:59 +01:00 |
BloodParticles_normal.png
|
New blood particles.
|
2021-10-24 17:23:33 +02:00 |
BloodParticles_normal.png.import
|
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
|
2021-12-23 14:53:59 +01:00 |
BloodSpray.shader
|
…
|
|
BloodSpray.tres
|
…
|
|
BulletTracer.gd
|
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
|
2021-09-26 01:12:12 +02:00 |
BulletTracer.gltf
|
…
|
|
BulletTracer.gltf.import
|
…
|
|
BulletTracer.tscn
|
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
|
2021-09-26 01:12:12 +02:00 |
Busy.png
|
…
|
|
Busy.png.import
|
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
|
2021-12-19 23:14:07 +01:00 |
EnergyHit.shader
|
…
|
|
EnergyHit.tres
|
…
|
|
EnergyHit_texture_1.png
|
…
|
|
EnergyHit_texture_1.png.import
|
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
|
2021-12-23 14:53:59 +01:00 |
EnergyHit_texture_2.png
|
…
|
|
EnergyHit_texture_2.png.import
|
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
|
2021-12-23 14:53:59 +01:00 |
Flame.png
|
…
|
|
Flame.png.import
|
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
|
2021-12-23 14:53:59 +01:00 |
FocusAway.png
|
Updated AFK icons and implemented AWAY focus state
|
2021-12-18 14:45:32 +01:00 |
FocusAway.png.import
|
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
|
2021-12-19 23:14:07 +01:00 |
FocusChat.png
|
Updated AFK icons and implemented AWAY focus state
|
2021-12-18 14:45:32 +01:00 |
FocusChat.png.import
|
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
|
2021-12-19 23:14:07 +01:00 |
FocusMenu.png
|
Updated AFK icons and implemented AWAY focus state
|
2021-12-18 14:45:32 +01:00 |
FocusMenu.png.import
|
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
|
2021-12-19 23:14:07 +01:00 |
Gibs.gd
|
Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
|
2021-10-16 02:07:19 +02:00 |
Gibs.tscn
|
Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
|
2021-10-16 02:07:19 +02:00 |
Impact.gd
|
Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd
|
2021-12-29 02:32:59 +01:00 |
ImpactBlood.gdshader
|
…
|
|
ImpactBlood.tscn
|
New blood particles.
|
2021-10-24 17:23:33 +02:00 |
ImpactExplosion.tscn
|
Added Rocket Launcher. Implemented weapon types.
|
2021-12-31 02:14:31 +01:00 |
ImpactSparks.tscn
|
Updated VFX for bullet hit and explosion
|
2021-12-29 03:32:11 +01:00 |
Logo.png
|
…
|
|
Logo.png.import
|
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
|
2021-12-19 23:14:07 +01:00 |
MuzzleFlash.tscn
|
Updated VFX for bullet hit and explosion
|
2021-12-29 03:32:11 +01:00 |
NoiseBlurredHorizontally.png
|
Updated rotating noise
|
2021-12-26 16:28:53 +01:00 |
NoiseBlurredHorizontally.png.import
|
Rotating noise projection in DM1
|
2021-12-26 16:21:22 +01:00 |
ScorchMark.tres
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-11-17 15:01:00 +01:00 |
ScorchMark_albedo.png
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-11-17 15:01:00 +01:00 |
ScorchMark_albedo.png.import
|
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
|
2021-12-23 14:53:59 +01:00 |
ScorchMark_orm.png
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-11-17 15:01:00 +01:00 |
ScorchMark_orm.png.import
|
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
|
2021-12-23 14:53:59 +01:00 |