..
BloodParticles.tres
New blood particles.
2021-10-24 17:23:33 +02:00
BloodParticles_albedo.png
New blood particles.
2021-10-24 17:23:33 +02:00
BloodParticles_albedo.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
BloodParticles_normal.png
New blood particles.
2021-10-24 17:23:33 +02:00
BloodParticles_normal.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
BloodSpray.shader
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BloodSpray.tres
…
BulletTracer.gd
…
BulletTracer.gltf
…
BulletTracer.gltf.import
…
BulletTracer.tscn
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Busy.png
…
Busy.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
EnergyHit.shader
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EnergyHit.tres
…
EnergyHit_texture_1.png
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EnergyHit_texture_1.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
EnergyHit_texture_2.png
…
EnergyHit_texture_2.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
Flame.png
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Flame.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
FocusAway.png
Updated AFK icons and implemented AWAY focus state
2021-12-18 14:45:32 +01:00
FocusAway.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
FocusChat.png
Updated AFK icons and implemented AWAY focus state
2021-12-18 14:45:32 +01:00
FocusChat.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
FocusMenu.png
Updated AFK icons and implemented AWAY focus state
2021-12-18 14:45:32 +01:00
FocusMenu.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
Gibs.gd
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Gibs.tscn
Many small fixes with rockets, halos, particle effects
2022-01-01 18:43:50 +01:00
Impact.gd
Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd
2021-12-29 02:32:59 +01:00
ImpactBlood.gdshader
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ImpactBlood.tscn
New blood particles.
2021-10-24 17:23:33 +02:00
ImpactExplosion.tscn
Optimization and balancing to save performance
2022-01-04 19:55:38 +01:00
ImpactSparks.tscn
Updated VFX for bullet hit and explosion
2021-12-29 03:32:11 +01:00
Logo.png
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Logo.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
MuzzleFlash.tscn
Optimization and balancing to save performance
2022-01-04 19:55:38 +01:00
NoiseBlurredHorizontally.png
Updated rotating noise
2021-12-26 16:28:53 +01:00
NoiseBlurredHorizontally.png.import
Rotating noise projection in DM1
2021-12-26 16:21:22 +01:00
ScorchMark.tres
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-17 15:01:00 +01:00
ScorchMark_albedo.png
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-17 15:01:00 +01:00
ScorchMark_albedo.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
ScorchMark_orm.png
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-17 15:01:00 +01:00
ScorchMark_orm.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00