This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game/Assets/Effects
unfa 927d4384a7 Optimization and balancing to save performance
Disabled dynamic shadows on Rockets and Explosions. Also reduced their radius.
Added queue_free() in Explosion effect to remove as much of nodes as possible when they are not needed.
Added animated Halo to Explosion (cheap)
Greatly reduced the amount of particles in Rocket and Explosions
Reduced Particle lifetime in Rocket trail
Reduced Rocket Launcher firing speed. it no longer fires as fast as the handgun.
Reduced shawmap size
Reduced shadow quality
Disabled Roughness limiter
Reduced Dev Texture size to 1K from 4K (added size limit in import settings)
Also saved export settings (they limit the amount of resources packed with game builds)
2022-01-04 19:55:38 +01:00
..
BloodParticles.tres New blood particles. 2021-10-24 17:23:33 +02:00
BloodParticles_albedo.png New blood particles. 2021-10-24 17:23:33 +02:00
BloodParticles_albedo.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
BloodParticles_normal.png New blood particles. 2021-10-24 17:23:33 +02:00
BloodParticles_normal.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
BloodSpray.shader
BloodSpray.tres
BulletTracer.gd
BulletTracer.gltf
BulletTracer.gltf.import
BulletTracer.tscn
Busy.png
Busy.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
EnergyHit.shader
EnergyHit.tres
EnergyHit_texture_1.png
EnergyHit_texture_1.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
EnergyHit_texture_2.png
EnergyHit_texture_2.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
Flame.png
Flame.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
FocusAway.png Updated AFK icons and implemented AWAY focus state 2021-12-18 14:45:32 +01:00
FocusAway.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
FocusChat.png Updated AFK icons and implemented AWAY focus state 2021-12-18 14:45:32 +01:00
FocusChat.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
FocusMenu.png Updated AFK icons and implemented AWAY focus state 2021-12-18 14:45:32 +01:00
FocusMenu.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
Gibs.gd
Gibs.tscn Many small fixes with rockets, halos, particle effects 2022-01-01 18:43:50 +01:00
Impact.gd Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00
ImpactBlood.gdshader
ImpactBlood.tscn New blood particles. 2021-10-24 17:23:33 +02:00
ImpactExplosion.tscn Optimization and balancing to save performance 2022-01-04 19:55:38 +01:00
ImpactSparks.tscn Updated VFX for bullet hit and explosion 2021-12-29 03:32:11 +01:00
Logo.png
Logo.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
MuzzleFlash.tscn Optimization and balancing to save performance 2022-01-04 19:55:38 +01:00
NoiseBlurredHorizontally.png Updated rotating noise 2021-12-26 16:28:53 +01:00
NoiseBlurredHorizontally.png.import Rotating noise projection in DM1 2021-12-26 16:21:22 +01:00
ScorchMark.tres Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
ScorchMark_albedo.png Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
ScorchMark_albedo.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
ScorchMark_orm.png Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
ScorchMark_orm.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00