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[gd_resource type="SpatialMaterial" load_steps=5 format=2]
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[ext_resource path="ScorchMark_albedo.png" type="Texture" id=1]
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[resource]
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albedo_color = Color(0, 0, 0, 1)
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albedo_texture = ExtResource( 1 )
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metallic = 0
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roughness = 1
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