This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game
unfa a0468884ed Deathmatch loop + groundwork for announcer 2021-09-25 00:15:44 +02:00
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.godot Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
Assets Deathmatch loop + groundwork for announcer 2021-09-25 00:15:44 +02:00
.gitignore Added .godot temporary folder to .gitignore 2021-08-24 20:10:09 +02:00
Main.gd Deathmatch loop + groundwork for announcer 2021-09-25 00:15:44 +02:00
Main.tscn Deathmatch loop + groundwork for announcer 2021-09-25 00:15:44 +02:00
Map.tscn Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
Server.gd Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
Server.tscn Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
default_bus_layout.tres Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation). 2021-09-12 03:48:39 +02:00
default_env.tres Fixed player capsule sizes. Commited some updated resuorce and scene files. 2021-09-05 00:26:02 +02:00
export_presets.cfg Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
icon.png Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
icon.png.import Added .import files 2021-09-08 22:11:43 +02:00
project.godot Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00