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liblast/Game/Assets/Effects/BloodParticles.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://yk4vct6jlpoo"]
[ext_resource type="Texture2D" uid="uid://djny4vk6xkldu" path="res://Assets/Effects/BloodParticles_albedo.png" id="1"]
[ext_resource type="Texture2D" uid="uid://cexb4sower0cc" path="res://Assets/Effects/BloodParticles_normal.png" id="3"]
[resource]
transparency = 2
alpha_scissor_threshold = 0.05
alpha_antialiasing_mode = 1
alpha_antialiasing_edge = 0.9
vertex_color_use_as_albedo = true
albedo_color = Color(0.566406, 0, 0, 1)
albedo_texture = ExtResource( "1" )
roughness = 0.0
normal_texture = ExtResource( "3" )
backlight_enabled = true
backlight = Color(0.396078, 0.396078, 0.396078, 1)
backlight_texture = ExtResource( "1" )
disable_receive_shadows = true
billboard_mode = 3
particles_anim_h_frames = 2
particles_anim_v_frames = 2
particles_anim_loop = false