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liblast/Game/Assets/Effects/Impact.gd

10 lines
268 B
GDScript

extends Node3D
func _ready():
$Particles.emitting = true
self.look_at(get_viewport().get_camera_3d().global_transform.origin)
#$MeshInstance3D.get_active_material(0).set("shader_params/o3007790_OFFSET", randf_range(0, 1))
func _on_Timer_timeout():
queue_free()