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liblast/Game/MenuItem.gd
2021-06-02 17:00:28 +02:00

15 lines
233 B
GDScript

extends Control
@export var label = "":
set(_label):
label = _label
on_label_changed()
get:
return label
func on_label_changed():
pass
# Called when the node enters the scene tree for the first time.
func _ready():
pass