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liblast/Game/Assets/Weapons/Handgun/Handgun.gd

27 lines
633 B
GDScript

extends "res://Classes/Weapon/Weapon.gd"
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
#var trigger_held_primary = false
#var trigger_held_secondary = false
#var is_reloading = false
func set_trigger_held_primary(active:bool):
trigger_held_primary = active
print("trigger_active", active)
#func get_trigger_held_primary():
# return trigger_held_primary
# print("trigger_get")
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass