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liblast/Game/Assets/Effects/Bullet Holes/4x4 Decal Sheet.gd

18 lines
351 B
GDScript

extends Spatial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
get_children()[randi() % get_child_count()].show()
rotate_y(randf())
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass