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liblast/Game/Assets/Effects/Bullet Holes/Concrete.tres

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[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="res://Assets/Effects/Bullet Holes/Concrete_albedo.png" type="Texture" id=1]
[ext_resource path="res://Assets/Effects/Bullet Holes/Concrete_orm.png" type="Texture" id=2]
[ext_resource path="res://Assets/Effects/Bullet Holes/Concrete_normal.png" type="Texture" id=3]
[ext_resource path="res://Assets/Effects/Bullet Holes/Concrete_depth.png" type="Texture" id=4]
[resource]
flags_transparent = true
params_use_alpha_scissor = true
params_alpha_scissor_threshold = 0.5
albedo_texture = ExtResource( 1 )
metallic = 1.0
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 2 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 3 )
ao_enabled = true
ao_light_affect = 1.0
ao_texture = ExtResource( 2 )
ao_on_uv2 = false
ao_texture_channel = 0
depth_enabled = true
depth_scale = 0.2
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
depth_flip_tangent = false
depth_flip_binormal = false
depth_texture = ExtResource( 4 )