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liblast/Player.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[sub_resource type="CapsuleShape" id=1]
[sub_resource type="CapsuleMesh" id=2]
[node name="Player" type="KinematicBody"]
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.70316, -0.0651628 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="Debug" type="Label" parent="."]
margin_right = 40.0
margin_bottom = 14.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
text = "Debug"
__meta__ = {
"_edit_use_anchors_": false
}