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liblast/Game/Assets/MapComponents/Hazard.gd

21 lines
522 B
GDScript

extends Area3D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Hazard_body_entered(body):
#body.rpc(&'take_damage', -1, body.global_transform.origin, Vector3.ZERO, 1000, body.global_transform.origin, 0, 0 )
body.rpc(&'die', body.get_multiplayer_authority())