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liblast/Game/default_bus_layout.tres

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[gd_resource type="AudioBusLayout" load_steps=2 format=2]
[sub_resource type="AudioEffectReverb" id=1]
resource_name = "Reverb"
predelay_feedback = 0.28
room_size = 0.91
hipass = 0.14
dry = 0.0
wet = 1.0
[resource]
bus/1/name = "Reverb1"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -30.1465
bus/1/send = "Master"
bus/1/effect/0/effect = SubResource( 1 )
bus/1/effect/0/enabled = true