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liblast/Audio/BulletFlyBySoundPlayer.gd

21 lines
372 B
GDScript

extends Node3D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_AudioStreamPlayer3D_finished():
queue_free()