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liblast/Game/Assets/Effects/ImpactPlayer.tscn

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://Assets/Effects/Impact.gd" type="Script" id=1]
[ext_resource path="res://Assets/Effects/Flame.png" type="Texture2D" id=2]
[sub_resource type="StandardMaterial3D" id=7]
blend_mode = 3
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_texture = ExtResource( 2 )
billboard_mode = 3
particles_anim_h_frames = 2
particles_anim_v_frames = 2
particles_anim_loop = false
[sub_resource type="QuadMesh" id=2]
material = SubResource( 7 )
size = Vector2(0.2, 0.2)
[sub_resource type="Curve" id=3]
_data = [Vector2(0, 0.981818), 0.0, -1.7826, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
[sub_resource type="Gradient" id=8]
colors = PackedColorArray(1, 0, 0, 1, 1, 1, 1, 1)
[sub_resource type="StandardMaterial3D" id=5]
blend_mode = 1
shading_mode = 0
albedo_color = Color(1, 0, 0.00784314, 1)
albedo_texture = ExtResource( 2 )
uv1_scale = Vector3(0.5, 0.5, 1)
[sub_resource type="QuadMesh" id=6]
material = SubResource( 5 )
size = Vector2(0.25, 0.25)
[node name="Impact" type="Node3D"]
script = ExtResource( 1 )
[node name="CPUParticles3D" type="CPUParticles3D" parent="."]
emitting = false
amount = 32
lifetime = 3.0
one_shot = true
explosiveness = 1.0
local_coords = false
mesh = SubResource( 2 )
particle_flag_rotate_y = true
direction = Vector3(0, 1, 0)
spread = 180.0
initial_velocity = 8.0
damping = 5.0
angle = 360.0
angle_random = 1.0
scale_amount = 1.5
scale_amount_random = 1.0
scale_amount_curve = SubResource( 3 )
color_ramp = SubResource( 8 )
script = null
[node name="Timer" type="Timer" parent="."]
wait_time = 15.0
one_shot = true
autostart = true
script = null
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.00379224, 0)
visible = false
mesh = SubResource( 6 )
surface_material_override/0 = null
script = null
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]