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liblast/GUI/CharacterOption.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://GUI/CharacterOption.gd" type="Script" id=2]
[sub_resource type="ViewportTexture" id=1]
viewport_path = NodePath("Viewport")
[node name="CharacterOption" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -824.0
margin_bottom = -300.0
rect_min_size = Vector2( 200, 300 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CharacterDisplay" type="TextureButton" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture_normal = SubResource( 1 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 500, 500 )
own_world = true
transparent_bg = true
render_target_v_flip = true
[node name="Camera" type="Camera" parent="Viewport"]
transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 1.38191, -8.49631 )
fov = 39.6532
[node name="DirectionalLight" type="DirectionalLight" parent="Viewport"]
transform = Transform( 1, 0, 0, 0, -0.361787, 0.932261, 0, -0.932261, -0.361787, 0, 3.34228, -3.37409 )
light_energy = 2.9