This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game
unfa 5eb84c3890 Added .godot temporary folder to .gitignore 2021-08-24 20:10:09 +02:00
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.godot Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
Assets Started implementing actual shooting and damage, added placeholder particle effects 2021-08-23 01:57:47 +02:00
.gitignore Added .godot temporary folder to .gitignore 2021-08-24 20:10:09 +02:00
Main.gd Started implementing actual shooting and damage, added placeholder particle effects 2021-08-23 01:57:47 +02:00
Main.tscn Added debug display to help figure out syncing player_info between peers 2021-08-22 01:20:07 +02:00
Map.tscn Fix reflection bug 2021-08-21 15:22:15 +02:00
Server.gd Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
Server.tscn Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
default_env.tres Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
icon.png Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
icon.png.import Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
project.godot Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00