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liblast/Game/Assets/Weapons/Handgun/Handgun.tscn

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[gd_scene load_steps=2 format=3 uid="uid://sq3wql1r3hod"]
[ext_resource type="PackedScene" uid="uid://bemrov0tiy08n" path="res://Assets/Weapons/Weapon.tscn" id="1_fpucm"]
[node name="Weapon" instance=ExtResource( "1_fpucm" )]
[node name="Static" parent="Handgun/Handgun_Armature/Skeleton3D" index="0"]
surface_material_override/0 = null
surface_material_override/1 = null
[node name="Hand" parent="Handgun/HandArmature/Skeleton3D2" index="0"]
surface_material_override/0 = null
[editable path="Handgun"]
[editable path="SFX/Shoot A"]
[editable path="SFX/Shoot B"]
[editable path="SFX/Shoot C"]