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liblast/Game/Assets/Weapons/Weapon.gd

23 lines
570 B
GDScript

extends Node3D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
#enum Trigger {TRIGGER_PRIMARY, TRIGGER_SECONDARY}
func trigger(index: int, active: bool) -> void:
print("Weapon " + str(name) + ", Trigger " + str(index) + ", active: " + str(active))
if index == 0 and active:
$Flash/FlashParticles.emmiting = true
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass