23 lines
570 B
GDScript
23 lines
570 B
GDScript
extends Node3D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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#enum Trigger {TRIGGER_PRIMARY, TRIGGER_SECONDARY}
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func trigger(index: int, active: bool) -> void:
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print("Weapon " + str(name) + ", Trigger " + str(index) + ", active: " + str(active))
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if index == 0 and active:
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$Flash/FlashParticles.emmiting = true
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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