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liblast/Game/Assets/Weapons/Handgun/Casing.tscn

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[gd_scene load_steps=5 format=3 uid="uid://dfwe3bvh8lbbp"]
[ext_resource type="PackedScene" uid="uid://b6aa41e8u5cxi" path="res://Assets/Weapons/Handgun/Casing.gltf" id="1"]
[ext_resource type="Script" path="res://Assets/Weapons/Handgun/Casing.gd" id="1_kwgjj"]
[sub_resource type="PhysicsMaterial" id="1"]
friction = 0.7
bounce = 0.2
[sub_resource type="CylinderShape3D" id="2"]
radius = 0.0119513
height = 0.0560047
[node name="Casing" type="RigidBody3D"]
collision_layer = 8
collision_mask = 9
mass = 0.01
physics_material_override = SubResource( "1" )
continuous_cd = true
script = ExtResource( "1_kwgjj" )
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0)
shape = SubResource( "2" )
script = null
[node name="Casing" parent="." instance=ExtResource( "1" )]
[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
one_shot = true
autostart = true
script = null
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]