This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game/Assets/Audio
unfa f68b72c840 Implemented wind noise played when players move fast
It's modulated with volume and a resonant lowpass filter all mapped using curves to produce pleasing results
2021-12-16 01:43:05 +01:00
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BulletFlyBySoundPlayer.gd Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
BulletFlyBySoundPlayer.tscn Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
SoundPlayer.gd Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
SoundPlayer.tscn Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation). 2021-09-12 03:48:39 +02:00
WindSFX.gd Implemented wind noise played when players move fast 2021-12-16 01:43:05 +01:00