forked from unfa/liblast
fix debug information being from the wrong player
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parent
402ad8c927
commit
0bf8c83f1e
2 changed files with 6 additions and 6 deletions
9
Game.gd
9
Game.gd
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@ -34,7 +34,6 @@ func close_menu():
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func open_quick_join_menu():
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$MenuContainer/MainMenu.hide()
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$MenuContainer/QuickJoinMenu.show()
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func close_quick_join_menu():
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$MenuContainer/MainMenu.show()
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@ -45,11 +44,11 @@ func join_home():
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initialize_client()
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func join_unfa():
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SERVER_IP = "172.28.162.191"
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SERVER_IP = "172.25.162.191"
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initialize_client()
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func join_jan():
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SERVER_IP = "172.28.166.24"
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SERVER_IP = "172.25.166.24"
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initialize_client()
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func debug_connection_status():
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@ -67,9 +66,9 @@ func initialize_server():
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peer.create_server(SERVER_PORT, MAX_PLAYERS)
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get_tree().connect("network_peer_connected", self, "on_peer_connected")
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get_tree().connect("network_peer_disconnected", self, "on_peer_disconnected")
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add_player(1, false)
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get_tree().network_peer = peer
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close_menu()
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add_player(1, false)
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func initialize_client():
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var peer = NetworkedMultiplayerENet.new()
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@ -102,6 +101,8 @@ sync func check_players(player_names):
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if player_name == str(get_tree().get_network_unique_id()):
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player.camera.current = true
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player.set_network_master(get_tree().get_network_unique_id())
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print(get_tree().get_network_unique_id())
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func add_player(id, check=true):
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var player = player_scene.instance()
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@ -103,7 +103,6 @@ func shoot():
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var hit = result.collider
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print(hit)
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if hit.has_method("on_hit"):
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print("askdjhgfv")
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hit.rpc("on_hit")
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func _input(event):
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@ -152,7 +151,7 @@ func _ready():
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rset_config("translation", MultiplayerAPI.RPC_MODE_SYNC)
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# only show the debug label on local machine
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if name != "1": # String(get_tree().get_network_unique_id()):
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if name != String(get_tree().get_network_unique_id()):
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debug.hide()
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print(get_tree().get_network_unique_id())
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print(name)
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