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Pablo_Pozo cf0e1bb956 V0.1 Niko-Model 11 months ago
Asset Sources V0.1 Niko-Model 11 months ago
Design Added the Excalidraw project for designign the damage system 12 months ago
Game Improved players disconnecting from the game. Implemented network ping measurnment and FPS display. 12 months ago
Godot Added new Godot nightly build [f1f51f5d4] 12 months ago
Screenshots Updated screenshots 1 year ago
.gitattributes Fixed failing HUD referencing in 1 year ago Added myself to 11 months ago Update '' 12 months ago
LICENSE Changed licensing to AGPL + CC-BY-SA 11 months ago Added a shell script for starting the game in editor quickly. 1 year ago Added instructions for using bundled Godot binaries. 12 months ago

Liblast - a Libre Multiplayer FPS Game


A Libre Multiplayer FPS Game built with Godot game engine and a fully FOSS toolchain.

Subscribe to the YouTube channel for upcoming video updates!







How To Play

Download the game

Go to the releases page and download the latest release of the game. You'll find some instructions and notes there as well:

There's one public dedicated server running at

To start playing Liblast it's recommended to first host a local game and adjust your mouse sensitivity and other preferences, as well as modify your profle (player name and color). Then connect to the public server (or any other that you know of) and play!


Key Action
WASD Movement
Mouse Camera
Left Click Shoot
Space Jump
Shift (Hold) Jetpack
T Chat with Team
Y Chat with All
Z Zoom
ESC Main Menu

Rewrite Status

The game has been mostly rewritten from scratch in Godot 4. The legacy branch contains the initial, Godot 3-based version of the game. This version of the game has served well as a prototype and a testbed to help us figure out what we want to do. We've also learned some important lessons on our mistakes.

We wanted to take advantage of the improved performance, features and workflow of Godot 4 and since the GDScript syntax is changing significantly - we've decided we'll take this opportunity to rebuild the game from scratch and improve our design.

Compared to the legacy version, most of the features are done, along with some extra things thet were either not done or not possible in Godot 3.

Contributing and Getting in touch

Check the Contribution Guide!

If you want to talk to the dev team and discuss the game in an instant manner, go here:

How to Edit the Game

As Godot 4 haven't had a stable release yet, we're bundling the Godot editor and export templates in the game repository (in the Godot folder). If you'll try using latest Godot nightly builds, things may not work. Updating the whole game to the newest Godot version is doen periodically by the core team. If you think it's time to update - file an Issue and justify your iquiry. If you just send a pull request that breaks compatibility with the currently used Godot version, it'll most likely be rejected.


  1. Make sure you have git, git-lfs and unzip installed.

  2. Clone the Git repository:

git clone
  1. Enter the cloned repository:
cd liblast
  1. Initialize Git-LFS:
git lfs install
  1. Pull the Git-LFS stored files (that includes the bundled Godot editor):
git lfs pull
  1. Extract the Godot editor binary:
cd Godot
  1. Run the Godot editor and import the project located in ../Game/project.godot

Windows (untested!)

  1. Install Git for Windows:

  2. Clone the Git repository:

git clone
  1. Open GitBash in the cloned repository (ther should be an option in the context menu in Windows Explorer)

  2. Initialize Git-LFS:

git lfs install
  1. Pull the Git-LFS stored files (that includes the bundled Godot editor):
git lfs pull
  1. Extract the Godot editor binary located in Godot folder. The file is named You can probaly use Windows Explorer to do this.

  2. Run the Godot editor and import the project located in ../Game/project.godot

What does the name of this project mean?

Libre + Blast = Liblast

No, it's not a library ;)