Commit Graph

738 Commits (main)

Author SHA1 Message Date
Pablo_Pozo cf0e1bb956 V0.1 Niko-Model 2021-11-15 23:32:51 +01:00
gilgamesh e52657c0f4 Added myself to authors.md 2021-11-06 08:31:49 +01:00
Jan Heemstra 7e3ea67e32 Added myself to authors.md 2021-11-05 20:31:17 +01:00
ardem 0dfcdfc940 I added myself to the Team Members list (JM aRdem) 2021-11-05 11:22:59 -03:00
unfa 7b706a7614 Bulleted list 2021-11-04 20:13:15 +01:00
Pablo_Pozo af8b775e94 update 'AUTHORS.md'
I added myself to the team members (Pablo Pozo)
2021-11-04 19:41:27 +01:00
unfa c63e398cd5 Update 'AUTHORS.md' 2021-11-04 02:50:42 +01:00
unfa 3a32def1ea Created AUTHORS.md
Initial template, plus I've added myself in.
2021-11-04 02:50:24 +01:00
unfa b164e0b6f5 Changed licensing to AGPL + CC-BY-SA 2021-11-04 02:44:04 +01:00
unfa b2cddd6fe8 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-10-28 21:35:42 +02:00
unfa b917c2f6f5 Marked "Kernel Panic" line in Announcer Ardour session. 2021-10-28 21:35:24 +02:00
unfa 217917706a Added instructions for using bundled Godot binaries. 2021-10-25 17:47:19 +02:00
unfa 45c4ca9151 Added the Excalidraw project for designign the damage system 2021-10-25 17:15:04 +02:00
unfa 7e18855420 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-10-25 17:11:04 +02:00
unfa fe0d10c5bb Added notes from 4th team meeting. 2021-10-25 17:03:50 +02:00
unfa 78e1d9b20d Update 'README.md' 2021-10-25 16:55:24 +02:00
unfa 456d961c3a Update 'CONTRIBUTING.md'
Renamed the file.
2021-10-25 16:55:05 +02:00
unfa 2f42e2f5d3 Merge pull request 'WIP main' (#104) from gilgamesh/liblast:main into main
Reviewed-on: unfa/liblast#104
2021-10-25 16:53:31 +02:00
unfa cec82c7738 Improved players disconnecting from the game. Implemented network ping measurnment and FPS display. 2021-10-24 20:17:19 +02:00
unfa 26643f2696 Lowered score limit to 10. 2021-10-24 17:25:40 +02:00
unfa a53f0c8f48 New blood particles. 2021-10-24 17:23:33 +02:00
unfa 29bf99d59e Reimplemented bullet hit effects in the new damage system. 2021-10-24 16:25:04 +02:00
unfa 35253ee7e1 Fixed crosshair shader. 2021-10-24 16:03:35 +02:00
unfa 266b0a9409 Made the crosshair turn black if drawn over a bright surface. 2021-10-24 00:37:31 +02:00
unfa 4ffaa7a0d1 Increates Scoretab opacity to increse readability. 2021-10-24 00:09:30 +02:00
unfa 69ae4bd9c8 Enabled SSR in Map.tscn 2021-10-24 00:01:56 +02:00
unfa 8c3fd6d248 Workaround for sound in animations not playing. Fixed mute damage feedback. 2021-10-24 00:01:17 +02:00
unfa 321e2fcbcc Got rid of get/set on Player's dead var. Fixed regrets on kill. 2021-10-23 23:54:02 +02:00
unfa f3fd5de171 Fixed incorrect trasform after respawn causing renderer to collapse and other stuff too 2021-10-23 22:34:51 +02:00
unfa 2b0523b1c9 Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect. 2021-10-23 22:21:18 +02:00
unfa 486c12ee6c Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future 2021-10-23 22:20:25 +02:00
unfa e2d119c2e0 Added new Godot nightly build v4.0.dev.calinou [f1f51f5d4] 2021-10-23 22:17:57 +02:00
gilgamesh 08c6d46965 General updates to the README
- Changed the contribution section.
- Changed the controls section.
- Changed the image links to be relative.
- Updated the Godot 4 Editor link; from 4.0-dev.20211004 to 4.0-dev.20211015.
- Added spaces between screenshots.
2021-10-23 17:55:14 +02:00
gilgamesh 1d2010debe Added a contribution guide
Some pages (e.g. development roadmap) will be added later.
2021-10-23 17:40:28 +02:00
unfa 1b2375b3d4 Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00
unfa 953c859098 Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged. 2021-10-15 02:15:43 +02:00
unfa 6aef66c0a8 Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00
unfa 0e600101c3 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-10-07 00:55:32 +02:00
unfa 3ef60b0abf Removed Godot binaries since we're using an alpha pre-release now that is available elsewhere. 2021-10-07 00:54:35 +02:00
unfa ff9da9813f Update 'README.md' 2021-10-07 00:54:05 +02:00
unfa b1e3c127df Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-10-06 23:49:59 +02:00
unfa 173bea08b3 Updated code for a new Godot version 2021-10-06 23:49:16 +02:00
unfa f0ac63869a Update 'README.md' 2021-10-02 14:59:41 +02:00
unfa 9d56d048b2 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-10-01 20:12:16 +02:00
unfa 0a8ce4b5a1 Fixed the chat bug and the bug that previous fix created 2021-10-01 20:11:32 +02:00
unfa 3e70b0c91f Made puddles darker 2021-10-01 18:06:32 +02:00
unfa 0cef5fb5c0 Fixed the chat eating T and Y key presses while in the menu 2021-10-01 18:05:26 +02:00
unfa cca26a5e05 Added default settings 2021-10-01 18:04:54 +02:00
unfa a44a8eb14b Update 'README.md' 2021-09-29 20:12:22 +02:00
unfa 49dde63076 Updated screenshots 2021-09-29 20:10:35 +02:00