forked from unfa/liblast
Added instructions for using bundled Godot binaries.
This commit is contained in:
parent
45c4ca9151
commit
217917706a
1 changed files with 19 additions and 11 deletions
30
README.md
30
README.md
|
@ -65,13 +65,7 @@ https://chat.unfa.xyz/channel/liblast
|
|||
|
||||
## How to Edit the Game
|
||||
|
||||
[Get the Godot 4 Editor](https://downloads.tuxfamily.org/godotengine/testing/4.0/4.0-dev.20211015) for your OS
|
||||
|
||||
For example for Linux you need `Godot_[version]_linux.64.zip`. Extract the archive to obtain the Godot editor binary.
|
||||
|
||||
If you want to export the game (make game builds) you'll also need to download (and subsequently install in Godot) the export templates (file ending with `.tpz`).
|
||||
|
||||
After you have that done - proceeed based on your OS:
|
||||
As Godot 4 haven't had a stable release yet, we're bundling the Godot editor and export templates in the game repository (in the `Godot` folder). If you'll try using latest Godot nightly builds, things may not work. Updating the whole game to the newest Godot version is doen periodically by the core team. If you think it's time to update - file an Issue and justify your iquiry. If you just send a pull request that breaks compatibility with the currently used Godot version, it'll most likely be rejected.
|
||||
|
||||
### GNU/Linux
|
||||
|
||||
|
@ -92,12 +86,23 @@ cd liblast
|
|||
git lfs install
|
||||
```
|
||||
|
||||
5. Pull the Git-LFS stored files:
|
||||
5. Pull the Git-LFS stored files (that includes the bundled Godot editor):
|
||||
```
|
||||
git lfs pull
|
||||
```
|
||||
|
||||
6. Run the Godot editor and import the project located in `../Game/project.godot`
|
||||
6. Extract the Godot editor binary:
|
||||
|
||||
```
|
||||
cd Godot
|
||||
unzip godot-linux-nightly-x86_64.zip
|
||||
```
|
||||
|
||||
7. Run the Godot editor and import the project located in `../Game/project.godot`
|
||||
|
||||
```
|
||||
./godot
|
||||
```
|
||||
|
||||
### Windows (untested!)
|
||||
|
||||
|
@ -117,12 +122,15 @@ git clone https://git.gieszer.link/unfa/liblast.git
|
|||
git lfs install
|
||||
```
|
||||
|
||||
5. Pull the Git-LFS stored files:
|
||||
5. Pull the Git-LFS stored files (that includes the bundled Godot editor):
|
||||
```
|
||||
git lfs pull
|
||||
```
|
||||
|
||||
6. Run the Godot editor and import the project located in `../Game/project.godot`
|
||||
6. Extract the Godot editor binary located in `Godot` folder. The file is named `godot-windows-nightly-x86_64.zip`. You can probaly use Windows Explorer to do this.
|
||||
|
||||
7. Run the Godot editor and import the project located in `../Game/project.godot`
|
||||
|
||||
|
||||
|
||||
## What does the name of this project mean?
|
||||
|
|
Loading…
Reference in a new issue