Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect.

damage
unfa 2021-10-23 22:21:18 +02:00
parent 486c12ee6c
commit 2b0523b1c9
2 changed files with 4 additions and 5 deletions

View File

@ -166,7 +166,7 @@ __meta__ = {
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 3.71185, 53.412, 0)
light_color = Color(0.772549, 0.882353, 1, 1)
light_energy = 100.0
light_size = 10.45
light_size = 15.0
light_specular = 0.0
light_bake_mode = 2
shadow_enabled = true
@ -364,9 +364,10 @@ script = null
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.462097, -0.0829877, -0.882938, -0.886591, 0.0663194, 0.457775, 0.0205662, 0.994341, -0.104222, 0, 38, -1)
light_energy = 4.0
light_angular_distance = 8.0
shadow_enabled = true
shadow_bias = 0.035
shadow_blur = 8.0
shadow_bias = 0.456
shadow_blur = 0.1
directional_shadow_blend_splits = true
script = null

View File

@ -177,8 +177,6 @@ show_scoretab={
[rendering]
shadows/directional_shadow/soft_shadow_quality=4
shadows/shadows/soft_shadow_quality=4
reflections/sky_reflections/fast_filter_high_quality=true
environment/ssao/quality=0
environment/screen_space_reflection/roughness_quality=3