forked from unfa/liblast
Added initial lighting and a baked lightmap. Reqires Godot 3.2.4RC3+.
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10 changed files with 1087 additions and 0 deletions
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Assets/Maps/DM1/BakedLightmap.exr
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Assets/Maps/DM1/BakedLightmap.exr
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Assets/Maps/DM1/BakedLightmap.exr.import
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Assets/Maps/DM1/BakedLightmap.exr.import
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[remap]
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importer="texture_array"
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type="TextureArray"
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path="res://.import/BakedLightmap.exr-4f170012703d16a967f9e823604ca5ad.texarr"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Maps/DM1/BakedLightmap.exr"
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dest_files=[ "res://.import/BakedLightmap.exr-4f170012703d16a967f9e823604ca5ad.texarr" ]
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[params]
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compress/mode=0
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compress/no_bptc_if_rgb=false
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flags/repeat=false
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flags/filter=true
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flags/mipmaps=false
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flags/srgb=false
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slices/horizontal=1
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slices/vertical=1
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Assets/Maps/DM1/BakedLightmap.lmbake
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Assets/Maps/DM1/BakedLightmap.lmbake
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Assets/Maps/DM1/Block -col.mesh
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Assets/Maps/DM1/Block -col.mesh
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Assets/Maps/DM1/DM1.blend1
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Assets/Maps/DM1/DM1.blend1
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Assets/Maps/DM1/DM1.glb.import
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Assets/Maps/DM1/DM1.glb.import
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Assets/Maps/DM1/DM1.glb.unwrap_cache
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Assets/Maps/DM1/DM1.glb.unwrap_cache
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